;-- comfortable

[up_sect_firsta_lcs_2]:up_sect_prop_durability_1

[up_sect_firstc_lcs_2]:up_sect_prop_wound_5

[up_sect_firstd_lcs_2]:up_sect_prop_armor_5

[up_sect_firste_lcs_2]:up_sect_prop_armor_5

[up_sect_firstf_lcs_2]:up_sect_prop_wound_5


[up_sect_secona_lcs_2]:up_sect_prop_weight_3

[up_sect_seconc_lcs_2]:up_sect_prop_shock_10

[up_sect_second_lcs_2]:up_sect_prop_chem_5

[up_sect_secone_lcs_2]:up_sect_prop_stamina_2


[up_sect_thirda_lcs_2]:up_sect_prop_arty_1

[up_sect_thirdc_lcs_2]:up_sect_prop_bleed_1

[up_sect_thirde_lcs_2]:up_sect_prop_arty_1


[up_sect_fourta_lcs_2]:up_sect_prop_radiation_5

[up_sect_fourtc_lcs_2]:up_sect_prop_carryweight_10



[up_firsta_lcs_2]
scheme_index            = 0, 0
known                   = 1
effects                 = up_gr_firstcd_lcs_2
section                 = up_sect_firsta_lcs_2

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_durability

name                    = st_up_durability_1_name
description             = st_up_durability_1_descr
icon                    = ui_inGame2_upgrade_outfit_durability_1


[up_firstc_lcs_2]
scheme_index            = 1, 0
known                   = 1
effects                 = up_gr_firstef_lcs_2
section                 = up_sect_firstc_lcs_2

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_damage

name                    = st_up_damage_1_name
description             = st_up_damage_1_descr
icon                    = ui_inGame2_upgrade_outfit_wound_2


[up_firstd_lcs_2]
scheme_index            = 1, 1
known                   = 1
effects                 = up_gr_firstef_lcs_2
section                 = up_sect_firstd_lcs_2

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_armor

name                    = st_up_armor_1_name
description             = st_up_armor_1_descr
icon                    = ui_inGame2_upgrade_outfit_armour_1


[up_firste_lcs_2]
scheme_index            = 2, 0
known                   = 1
effects                 = 
section                 = up_sect_firste_lcs_2

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_armor

name                    = st_up_armor_2_name
description             = st_up_armor_2_descr
icon                    = ui_inGame2_upgrade_outfit_armour_3


[up_firstf_lcs_2]
scheme_index            = 2, 1
known                   = 1
effects                 = 
section                 = up_sect_firstf_lcs_2

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_damage

name                    = st_up_damage_2_name
description             = st_up_damage_2_descr
icon                    = ui_inGame2_upgrade_outfit_wound_1


[up_secona_lcs_2]
scheme_index            = 0, 1
known                   = 1
effects                 = up_gr_seconcd_lcs_2
section                 = up_sect_secona_lcs_2

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_weightoutfit

name                    = st_up_weight_1_name
description             = st_up_weight_1_descr
icon                    = ui_inGame2_upgrade_outfit_weight_1


[up_seconc_lcs_2]
scheme_index            = 1, 2
known                   = 1
effects                 = up_gr_seconef_lcs_2
section                 = up_sect_seconc_lcs_2

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_electro

name                    = st_up_shock_2_name
description             = st_up_shock_2_descr
icon                    = ui_inGame2_upgrade_outfit_shock_1


[up_second_lcs_2]
scheme_index            = 1, 3
known                   = 1
effects                 = up_gr_seconef_lcs_2
section                 = up_sect_second_lcs_2

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_chem

name                    = st_up_chem_1_name
description             = st_up_chem_1_descr
icon                    = ui_inGame2_upgrade_outfit_chem_1


[up_secone_lcs_2]
scheme_index            = 2, 2
known                   = 1
effects                 = 
section                 = up_sect_secone_lcs_2

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_power

name                    = st_up_stamina_2_name
description             = st_up_stamina_2_descr
icon                    = ui_inGame2_upgrade_outfit_stamins_2


[up_thirda_lcs_2]
scheme_index            = 0, 2
known                   = 1
effects                 = up_gr_thirdcd_lcs_2
section                 = up_sect_thirda_lcs_2

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_artefact

name                    = st_up_arty_1_name
description             = st_up_arty_1_descr
icon                    = ui_inGame2_upgrade_outfit_arty_2


[up_thirdc_lcs_2]
scheme_index            = 1, 4
known                   = 1
effects                 = up_gr_thirdef_lcs_2
section                 = up_sect_thirdc_lcs_2

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_restore_bleeding

name                    = st_up_bleed_1_name	
description             = st_up_bleed_1_descr
icon                    = ui_inGame2_upgrade_outfit_bleed_1


[up_thirde_lcs_2]
scheme_index            = 2, 3
known                   = 1
effects                 = 
section                 = up_sect_thirde_lcs_2

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_artefact

name                    = st_up_arty_2_name
description             = st_up_arty_2_descr
icon                    = ui_inGame2_upgrade_outfit_arty_1


[up_fourta_lcs_2]
scheme_index            = 0, 3
known                   = 1
effects                 = up_gr_fourtcd_lcs_2
section                 = up_sect_fourta_lcs_2

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_radio

name                    = st_up_rad_1_name
description             = st_up_rad_1_descr
icon                    = ui_inGame2_upgrade_outfit_rad_2


[up_fourtc_lcs_2]
scheme_index            = 1, 5
known                   = 1
effects                 = 
section                 = up_sect_fourtc_lcs_2

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_tonnage

name                    = st_up_carry_2_name	
description             = st_up_carry_2_descr
icon                    = ui_inGame2_upgrade_outfit_carry_1



[up_gr_firstab_lcs_2]
elements                = up_firsta_lcs_2

[up_gr_firstcd_lcs_2]
elements                = up_firstc_lcs_2, up_firstd_lcs_2

[up_gr_firstef_lcs_2]
elements                = up_firste_lcs_2, up_firstf_lcs_2

[up_gr_seconab_lcs_2]
elements                = up_secona_lcs_2

[up_gr_seconcd_lcs_2]
elements                = up_seconc_lcs_2, up_second_lcs_2

[up_gr_seconef_lcs_2]
elements                = up_secone_lcs_2

[up_gr_thirdab_lcs_2]
elements                = up_thirda_lcs_2

[up_gr_thirdcd_lcs_2]
elements                = up_thirdc_lcs_2

[up_gr_thirdef_lcs_2]
elements                = up_thirde_lcs_2

[up_gr_fourtab_lcs_2]
elements                = up_fourta_lcs_2

[up_gr_fourtcd_lcs_2]
elements                = up_fourtc_lcs_2

