;-- comfortable [up_sect_firsta_lcs_2]:up_sect_prop_durability_1 [up_sect_firstc_lcs_2]:up_sect_prop_wound_5 [up_sect_firstd_lcs_2]:up_sect_prop_armor_5 [up_sect_firste_lcs_2]:up_sect_prop_armor_5 [up_sect_firstf_lcs_2]:up_sect_prop_wound_5 [up_sect_secona_lcs_2]:up_sect_prop_weight_3 [up_sect_seconc_lcs_2]:up_sect_prop_shock_10 [up_sect_second_lcs_2]:up_sect_prop_chem_5 [up_sect_secone_lcs_2]:up_sect_prop_stamina_2 [up_sect_thirda_lcs_2]:up_sect_prop_arty_1 [up_sect_thirdc_lcs_2]:up_sect_prop_bleed_1 [up_sect_thirde_lcs_2]:up_sect_prop_arty_1 [up_sect_fourta_lcs_2]:up_sect_prop_radiation_5 [up_sect_fourtc_lcs_2]:up_sect_prop_carryweight_10 [up_firsta_lcs_2] scheme_index = 0, 0 known = 1 effects = up_gr_firstcd_lcs_2 section = up_sect_firsta_lcs_2 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_durability name = st_up_durability_1_name description = st_up_durability_1_descr icon = ui_inGame2_upgrade_outfit_durability_1 [up_firstc_lcs_2] scheme_index = 1, 0 known = 1 effects = up_gr_firstef_lcs_2 section = up_sect_firstc_lcs_2 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_damage name = st_up_damage_1_name description = st_up_damage_1_descr icon = ui_inGame2_upgrade_outfit_wound_2 [up_firstd_lcs_2] scheme_index = 1, 1 known = 1 effects = up_gr_firstef_lcs_2 section = up_sect_firstd_lcs_2 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_armor name = st_up_armor_1_name description = st_up_armor_1_descr icon = ui_inGame2_upgrade_outfit_armour_1 [up_firste_lcs_2] scheme_index = 2, 0 known = 1 effects = section = up_sect_firste_lcs_2 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_armor name = st_up_armor_2_name description = st_up_armor_2_descr icon = ui_inGame2_upgrade_outfit_armour_3 [up_firstf_lcs_2] scheme_index = 2, 1 known = 1 effects = section = up_sect_firstf_lcs_2 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_damage name = st_up_damage_2_name description = st_up_damage_2_descr icon = ui_inGame2_upgrade_outfit_wound_1 [up_secona_lcs_2] scheme_index = 0, 1 known = 1 effects = up_gr_seconcd_lcs_2 section = up_sect_secona_lcs_2 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_weightoutfit name = st_up_weight_1_name description = st_up_weight_1_descr icon = ui_inGame2_upgrade_outfit_weight_1 [up_seconc_lcs_2] scheme_index = 1, 2 known = 1 effects = up_gr_seconef_lcs_2 section = up_sect_seconc_lcs_2 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_electro name = st_up_shock_2_name description = st_up_shock_2_descr icon = ui_inGame2_upgrade_outfit_shock_1 [up_second_lcs_2] scheme_index = 1, 3 known = 1 effects = up_gr_seconef_lcs_2 section = up_sect_second_lcs_2 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_chem name = st_up_chem_1_name description = st_up_chem_1_descr icon = ui_inGame2_upgrade_outfit_chem_1 [up_secone_lcs_2] scheme_index = 2, 2 known = 1 effects = section = up_sect_secone_lcs_2 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_power name = st_up_stamina_2_name description = st_up_stamina_2_descr icon = ui_inGame2_upgrade_outfit_stamins_2 [up_thirda_lcs_2] scheme_index = 0, 2 known = 1 effects = up_gr_thirdcd_lcs_2 section = up_sect_thirda_lcs_2 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_artefact name = st_up_arty_1_name description = st_up_arty_1_descr icon = ui_inGame2_upgrade_outfit_arty_2 [up_thirdc_lcs_2] scheme_index = 1, 4 known = 1 effects = up_gr_thirdef_lcs_2 section = up_sect_thirdc_lcs_2 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_restore_bleeding name = st_up_bleed_1_name description = st_up_bleed_1_descr icon = ui_inGame2_upgrade_outfit_bleed_1 [up_thirde_lcs_2] scheme_index = 2, 3 known = 1 effects = section = up_sect_thirde_lcs_2 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_artefact name = st_up_arty_2_name description = st_up_arty_2_descr icon = ui_inGame2_upgrade_outfit_arty_1 [up_fourta_lcs_2] scheme_index = 0, 3 known = 1 effects = up_gr_fourtcd_lcs_2 section = up_sect_fourta_lcs_2 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_radio name = st_up_rad_1_name description = st_up_rad_1_descr icon = ui_inGame2_upgrade_outfit_rad_2 [up_fourtc_lcs_2] scheme_index = 1, 5 known = 1 effects = section = up_sect_fourtc_lcs_2 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_tonnage name = st_up_carry_2_name description = st_up_carry_2_descr icon = ui_inGame2_upgrade_outfit_carry_1 [up_gr_firstab_lcs_2] elements = up_firsta_lcs_2 [up_gr_firstcd_lcs_2] elements = up_firstc_lcs_2, up_firstd_lcs_2 [up_gr_firstef_lcs_2] elements = up_firste_lcs_2, up_firstf_lcs_2 [up_gr_seconab_lcs_2] elements = up_secona_lcs_2 [up_gr_seconcd_lcs_2] elements = up_seconc_lcs_2, up_second_lcs_2 [up_gr_seconef_lcs_2] elements = up_secone_lcs_2 [up_gr_thirdab_lcs_2] elements = up_thirda_lcs_2 [up_gr_thirdcd_lcs_2] elements = up_thirdc_lcs_2 [up_gr_thirdef_lcs_2] elements = up_thirde_lcs_2 [up_gr_fourtab_lcs_2] elements = up_fourta_lcs_2 [up_gr_fourtcd_lcs_2] elements = up_fourtc_lcs_2